Push To Start Design - owner

October 2017 - present

custom designs and vinyl decals/button pins

SideFX Houdini Booth at Game Development Conference - volunteer

March 2018

volunteered at the SideFX booth at Game Development Conference 2018 in San Francisco

Project X - Lighting/Texturing Lead

May 2017 - January 2018

in charge of the texture/shader and lighting team, worked with Autodesk Maya 2017 and Arnold shaders to develop a short film as well as NukeX to composite and Smedge to batch render the final product. also contributed to small bits of animation and modeling within the short, and composed most of the camera angles. focused mainly on shaders and character lighting.

Clockwork Alchemy Convention - Logistics

May 2015, May 2016, May 2017, March 2018

part of the set-up and take-down team for the convention. simply a grunt. also helped redesign the CA clock face for 2018+ and build props.


  • Autodesk Maya 2013+ lighting, texturing/creating shaders, dynamics/particles/nCloth, animating, modeling, rigging

    • Maya Arnold 2017+ lighting, texturing, creating shaders, and rendering

    • Maya VRay 2016+ lighting, texturing, creating shaders, and rendering

  • NukeX 2016+

  • Houdini 2017+

  • Smedge 2017+

  • Adobe Photoshop CC 2015+

  • Adobe Photoshop CS5

  • Adobe Photoshop Elements 5-13

  • Adobe Illustrator 2019+

  • Basic Python and C++ (OOP) knowledge

  • 2 years darkroom photography

  • 8+ years digital photography


  • Photography Honorable Mention ribbon (2013)

  • Photography Judges Choice ribbon (2013)


COGSWELL POLYTECHNICAL COLLEGE, San Jose - B.A. Digital Arts and Animation, Technical Art concentration

September 2014 - May 2018

here's a downloadable version

"Never Give Up, Never Surrender."

Site designed by myself