modeling

1989-1997 NA Mazda Miata (Casper)

Wireframe and ambient occlusion renders of my low-poly and high-poly Mazda Miata model, based off my own car. Low-poly limited to 3500 tris. High-poly still in progress. Box modeled from scratch using reference images. Rendered using aistandardsurface shaders and studio lighting for the turnaround, studio lighting and skydome IBL for frame renders.

Miata_11_shaders.0020
Miata_11_shaders.0020
Miata_11_shaders.0048
Miata_11_shaders.0048
Miata_11_shaders.0108
Miata_11_shaders.0108
Miata_11_shaders.0026
Miata_11_shaders.0026
Miata_13.0028
Miata_13.0030
Miata_03.0010
Miata_03.0020

Star Trek TOS Enterprise Bridge

Wireframe and ambient occlusion renders of the Starship Enterprise NCC-1701 bridge deck. Modeling utilizing duplicate special, Live objects, and extrusion modeling techniques. Turnaround coming soon.

Enterprise_Bridge_07_ambocc.0071
Enterprise_Bridge_07_wireframe.0071
Enterprise_Bridge_07_ambocc.0001
Enterprise_Bridge_07_wireframe.0001
Enterprise_Bridge_07_ambocc.0115
Enterprise_Bridge_07_wireframe.0115

Character Model: Ellie (Half-Elf Swashbuckler Rogue)

Wireframe and ambient occlusion renders of my custom character based off of my D&D character, Ellie the half-elf swashbuckler rogue. Model started with box modeling and duplicate special/mirror, followed by retopolization for better topology and extra details in ZBrush, as well as posing in ZBrush. Hair was modeled in ZBrush.

Ellie_06_Retopo_09.0005
Ellie_06_Retopo_09.0005
Ellie_06_Retopo_09.0004
Ellie_06_Retopo_09.0004
Ellie_06_Retopo_09.0004
Ellie_06_Retopo_09.0004
ZBrush_PoseRender_01
ZBrush_PoseRender_02

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