modeling
1989-1997 NA Mazda Miata (Casper)
Wireframe and ambient occlusion renders of my low-poly and high-poly Mazda Miata model, based off my own car. Low-poly limited to 3500 tris. High-poly still in progress. Box modeled from scratch using reference images. Rendered using aistandardsurface shaders and studio lighting for the turnaround, studio lighting and skydome IBL for frame renders.
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Character Model: Ellie (Half-Elf Swashbuckler Rogue)
Wireframe and ambient occlusion renders of my custom character based off of my D&D character, Ellie the half-elf swashbuckler rogue. Model started with box modeling and duplicate special/mirror, followed by retopolization for better topology and extra details in ZBrush, as well as posing in ZBrush. Hair was modeled in ZBrush.
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