lighting technical artist | photographer
Andi Stolzman
DEMO REEL
DIGITAL WORK

All Videos
DIGITAL ART
DIGITAL PRODUCTIONS
'Chiaroscuro'
by Project X at Cogswell College
I worked as the Lighting Lead on the school production 'Chiaroscuro'. My position as Lighting Lead meant I had to delegate work to my peers as well as ensure the final product was up to my director's expectations.
I was also in charge of improving camera angles and movements, shader application, and rendering. While I did not create the final shaders used, I did help with their development, and added the lighting to every scene with the exception of the library and the end scene. We used Arnold aistandardsurface shaders and Arnold lights exclusively within the short.
Programs used: Maya (2017), Arnold for Maya, Smedge, NukeX.
'King's Treasure'
Scene given as an assignment at Cogswell College
In the Lighting and Layout classes at Cogswell, we were given multiple scenes which we had to texture, light, and render. One of those scenes was "King's Treasure" as seen here. This is my updated version after months of tweaking shaders and creating a video transition of the layers like this.
Additional frames and close-up renders before the edited final can be seen above!
Programs used: Maya (2018), Fusion 9, HitFilm Express.
StarCat Media: Ninja Gif. I lit, rendered, and composited this short animation.
StarCat Media: Ninja Gif. I lit, rendered, and composited this short animation.
Test renders of the lighting I created for the short with Innerglow Studios. "Night" lighting.
Test renders of the lighting I created for the short with Innerglow Studios. "Night" lighting.
Test renders of the lighting I created for the short with Innerglow Studios. "Sunset" lighting, no background.
Test renders of the lighting I created for the short with Innerglow Studios.
Test renders of the lighting I created for the short with Innerglow Studios. "Sunset" lighting.
Test renders of the lighting I created for the short with Innerglow Studios. Top view of the "sunset" lighting.
Test renders of the lighting I created for the short with Innerglow Studios. "Bright" lighting and test render.
Retopologizing the miata model that I created for a modeling class. Work in progress!
Crested Gecko work in progress! My current project, which I will upload as it improves.
Crested Gecko work in progress! My current project, which I will upload as it improves.
photography
DESIGN & ILLUSTRATION
A chibified version of a Mazdaspeed Autozam AZ-1, drawn for sticker production through Push To Start.
Go to linkA chibified version of my own car, a modified Mazda Miata named Casper, available as a sticker from Push To Start.
Go to linkCustom side decals for my Toyota MR2, influenced by OEM Japanese decals for Toyotas from the 80s.
A collection of decals and stickers, including a chibified version of a friend's car.
A sticker influenced by the manga Over Rev and Neon Genesis Evangelion as well as my own MR2 named after the Evangelion character, Misato.
Go to linkPush To Start Design got a logo redesign. Here is the logo mocked up on my car's window using Photoshop.
Sugoi! on the headlight of a friend's car. A design I made using Illustrator for Push To Start.
Push To Start Design, Daily Driven, and Long Live Manuals, designed by myself for Push To Start. Vectorized in Illustrator CS6.
"Rad"-style racing numbers.
"Rad"-style racing numbers.
"Rad"-style racing numbers.

ABOUT ANDI
Andi Stolzman, simply put, is a creator. She graduated from Cogswell Polytechnical College with a Bachelors of Arts in Digital Arts and Animation, concentrating on Technical Art. She has worked both individually and with a team on projects, including producing a short for Cogswell's Project X which she was the Lead regarding lighting, camera, and rendering. Andi began practicing photography in 2010 with a Canon Powershot, but her first mentored classes were in darkroom (traditional) photography. She also creates vector images and stickers in Adobe Illustrator for her vinyl decal business, Push To Start Design.
FIND ANDI ON SOCIAL MEDIA

contact:
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Autodesk Maya 2013+
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Arnold for Maya 2017+ lighting, texturing, creating shaders, and rendering
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Maya VRay 2016+ lighting, texturing, creating shaders, and rendering
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ZBrush 2018+
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Houdini 2017+
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NukeX 2016+
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Fusion 9 2019+
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Smedge 2017+
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HitFilm Express 2019+
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Adobe Photoshop CC 2015+
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Adobe Photoshop CS5 2016+
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Adobe Photoshop Elements 5-13
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Adobe Illustrator CS6 2019+
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Basic Python and C++ (OOP) knowledge
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2 years darkroom photography
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Digital photography 2010+
CERTIFICATES
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O'Reilly You R.O.C.K. Award (#2 Retail Sales for August 2019, September 2019, March 2020, #1 Retail Sales for June 2020, July 2020)
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Photography Honorable Mention ribbon (2013)
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Photography Judges Choice ribbon (2013)
EDUCATION
COGSWELL POLYTECHNICAL COLLEGE, San Jose - B.A. Digital Arts and Animation, Technical Art concentration
September 2014 - May 2018
SKILLS & PROGRAM KNOWLEDGE
EXPERIENCE
PUSH TO START DESIGN - owner (Oct 2017 - present)
Custom designs, vinyl decals, button pins, and stickers created using Adobe Illustrator, Adobe Photoshop CS5, and Sure Cuts A Lot 3 Pro. Small business.
REVLIMITER.NET - intern (Nov - Dec 2019)
Assisted with production & development of custom car accessories, including using a laser cutter, Adobe Illustrator, an industrial sticker printer (Roland), and wire cutters and strippers for custom wiring harnesses. Also packed and shipped orders.
STARCAT MEDIA - project/freelance (Oct - Nov 2019)
Student-led project creating gifs. I was in charge of lighting, rendering, and compositing the final.
INNER GLOW STUDIOS - project/freelance (2018-2019)
Student-led project. I was in charge of camera placement, lighting, and rendering.
ONGRID - designer (Jul 2018 - Mar 2019)
Created the flyers for events hosted by OnGrid as well as certificate papers for competitions hosted by the organization using Adobe Illustrator and Adobe Photoshop.
PROJECT X - lighting/texturing lead (May 2017 - Jan 2018)
In charge of the texture/shader and lighting team, worked with Autodesk Maya 2017 and Arnold shaders to develop a short film as well as NukeX to composite and Smedge for batch rendering. Also contributed to small bits of animation and modeling within the short, and composed most of the camera angles. Focused mainly on shaders and character lighting.
CLOCKWORK ALCHEMY - logistics (May 2015, May 2016, May 2017, Mar 2018, Mar 2019, Mar 2022)
Part of the set-up and take-down team for the convention. Simply a grunt. Also helped redesign the CA clock face for 2018+ and build props.
Resume
